I'm working up a little presentation on what works or doesn't work when trying to take an FRP game and turn it into fiction. I'm looking for examples, good and bad, or other people doing this, so I'm not talking about just my own books. I'm sure there are lots of folks on my friends list here who can make suggestions.

I'd like to exclude things like the Dragonlance books, that are explicit, licensed spin-offs of popular FRP modules. I think those are a different category of fiction than the book that grew out of a game the author played with his friends. I'm more interested in the latter.

Off the top of my head, I know Steven Brust's Vlad Taltos books started out as an FRP game, and I'd definitely put them in the success column. I think I recall reading somewhere that Steven Erikson's books were at least in part an outgrowth of an FRP game. I'm sure there are more that I'm not thinking of.

What should I add to my list?
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